package event_impl

import (
	"go_server/game_server/event_manager/event_data"
)

type EverySecondEvent struct {
	event_data.AbsEventData
	NowTime int64
}


func NewEverySecondEvent(nowTime int64) *EverySecondEvent{
	event := new(EverySecondEvent)
	event.EventType = event_data.EverySecondEvent
	event.NowTime = nowTime
	return event
}
